namespace Server.Items { public class CaptainJohnsHat : TricorneHat { public override int LabelNumber => 1094911; // Captain John's Hat [Replica] public override int BasePhysicalResistance => 2; public override int BaseFireResistance => 6; public override int BaseColdResistance => 9; public override int BasePoisonResistance => 7; public override int BaseEnergyResistance => 23; public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; [Constructible] public CaptainJohnsHat() { Hue = 0x455; Attributes.BonusDex = 8; Attributes.NightSight = 1; Attributes.AttackChance = 15; SkillBonuses.Skill_1_Name = SkillName.Swords; SkillBonuses.Skill_1_Value = 20; } public CaptainJohnsHat( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }