namespace Server.Items { public class EmbroideredOakLeafCloak : BaseOuterTorso { public override int LabelNumber => 1094901; // Embroidered Oak Leaf Cloak [Replica] public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; [Constructible] public EmbroideredOakLeafCloak() : base( 0x2684 ) { Hue = 0x483; StrRequirement = 0; SkillBonuses.Skill_1_Name = SkillName.Stealth; SkillBonuses.Skill_1_Value = 5; } public EmbroideredOakLeafCloak( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }