namespace Server.Items { public class GuantletsOfAnger : PlateGloves { public override int LabelNumber => 1094902; // Gauntlets of Anger [Replica] public override int BasePhysicalResistance => 4; public override int BaseFireResistance => 4; public override int BaseColdResistance => 5; public override int BasePoisonResistance => 6; public override int BaseEnergyResistance => 5; public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; [Constructible] public GuantletsOfAnger() { Hue = 0x29b; Attributes.BonusHits = 8; Attributes.RegenHits = 2; Attributes.DefendChance = 10; } public GuantletsOfAnger( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }