namespace Server.Items { public class OblivionsNeedle : Dagger { public override int LabelNumber => 1094916; // Oblivion's Needle [Replica] public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; [Constructible] public OblivionsNeedle() { Attributes.BonusStam = 20; Attributes.AttackChance = 20; Attributes.DefendChance = -20; Attributes.WeaponDamage = 40; WeaponAttributes.HitLeechStam = 50; } public OblivionsNeedle( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }