namespace Server.Items { public class RoyalGuardSurvivalKnife : SkinningKnife { public override int LabelNumber => 1094918; // Royal Guard Survival Knife [Replica] public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; [Constructible] public RoyalGuardSurvivalKnife() { Attributes.SpellChanneling = 1; Attributes.Luck = 140; Attributes.EnhancePotions = 25; WeaponAttributes.UseBestSkill = 1; WeaponAttributes.LowerStatReq = 50; } public RoyalGuardSurvivalKnife( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }