namespace Server.Items { public class AcidProofRobe : Robe { public override int LabelNumber => 1095236; // Acid-Proof Robe [Replica] public override int BaseFireResistance => 4; public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; [Constructible] public AcidProofRobe() { Hue = 0x455; LootType = LootType.Blessed; } public AcidProofRobe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if (version < 1 && Hue == 1) { Hue = 0x455; } } } }