namespace Server.Items { public class Calm : Halberd { public override int LabelNumber => 1094915; // Calm [Replica] public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; [Constructible] public Calm() { Hue = 0x2cb; Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 50; WeaponAttributes.HitLeechMana = 100; WeaponAttributes.UseBestSkill = 1; } public Calm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }