namespace Server.Items { public class GladiatorsCollar : PlateGorget { public override int LabelNumber => 1094917; // Gladiator's Collar [Replica] public override int BasePhysicalResistance => 18; public override int BaseFireResistance => 18; public override int BaseColdResistance => 17; public override int BasePoisonResistance => 18; public override int BaseEnergyResistance => 16; public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; [Constructible] public GladiatorsCollar() { Hue = 0x26d; Attributes.BonusHits = 10; Attributes.AttackChance = 10; ArmorAttributes.MageArmor = 1; } public GladiatorsCollar( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }