namespace Server.Items { public class Pacify : Pike { public override int LabelNumber => 1094929; // Pacify [Replica] public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; [Constructible] public Pacify() { Hue = 0x835; Attributes.SpellChanneling = 1; Attributes.AttackChance = 10; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 50; WeaponAttributes.HitLeechMana = 100; WeaponAttributes.UseBestSkill = 1; } public Pacify( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }