namespace Server.Items { public class Subdue : Scythe { public override int LabelNumber => 1094930; // Subdue [Replica] public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; [Constructible] public Subdue() { Hue = 0x2cb; Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 50; Attributes.AttackChance = 10; WeaponAttributes.HitLeechMana = 100; WeaponAttributes.UseBestSkill = 1; } public Subdue( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }