namespace Server.Items { public class HatOfTheMagi : WizardsHat { public override int LabelNumber => 1061597; // Hat of the Magi public override int ArtifactRarity => 11; public override int BasePoisonResistance => 20; public override int BaseEnergyResistance => 20; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public HatOfTheMagi() { Hue = 0x481; Attributes.BonusInt = 8; Attributes.RegenMana = 4; Attributes.SpellDamage = 10; } public HatOfTheMagi( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { Resistances.Poison = 0; Resistances.Energy = 0; break; } } } } }