namespace Server.Items { public class SpiritOfTheTotem : BearMask { public override int LabelNumber => 1061599; // Spirit of the Totem public override int ArtifactRarity => 11; public override int BasePhysicalResistance => 20; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public SpiritOfTheTotem() { Hue = 0x455; Attributes.BonusStr = 20; Attributes.ReflectPhysical = 15; Attributes.AttackChance = 15; } public SpiritOfTheTotem( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { Resistances.Physical = 0; break; } } } } }