using System; using Server.Engines.VeteranRewards; namespace Server.Items { public abstract class BaseCloak : BaseClothing { public BaseCloak( int itemID ) : this( itemID, 0 ) { } public BaseCloak( int itemID, int hue ) : base( itemID, Layer.Cloak, hue ) { } public BaseCloak( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Flippable] public class Cloak : BaseCloak, IArcaneEquip { #region Arcane Impl private int m_MaxArcaneCharges, m_CurArcaneCharges; [CommandProperty( AccessLevel.GameMaster )] public int MaxArcaneCharges { get => m_MaxArcaneCharges; set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); } } [CommandProperty( AccessLevel.GameMaster )] public int CurArcaneCharges { get => m_CurArcaneCharges; set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); } } [CommandProperty( AccessLevel.GameMaster )] public bool IsArcane => ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); public void Update() { if ( IsArcane ) ItemID = 0x26AD; else if ( ItemID == 0x26AD ) ItemID = 0x1515; if ( IsArcane && CurArcaneCharges == 0 ) Hue = 0; } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( IsArcane ) list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~ } public override void OnSingleClick( Mobile from ) { base.OnSingleClick( from ); if ( IsArcane ) LabelTo( from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}"); } public void Flip() { if ( ItemID == 0x1515 ) ItemID = 0x1530; else if ( ItemID == 0x1530 ) ItemID = 0x1515; } #endregion [Constructible] public Cloak() : this( 0 ) { } [Constructible] public Cloak( int hue ) : base( 0x1515, hue ) { Weight = 5.0; } public Cloak( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version if ( IsArcane ) { writer.Write( true ); writer.Write( (int) m_CurArcaneCharges ); writer.Write( (int) m_MaxArcaneCharges ); } else { writer.Write( false ); } } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: { if ( reader.ReadBool() ) { m_CurArcaneCharges = reader.ReadInt(); m_MaxArcaneCharges = reader.ReadInt(); if ( Hue == 2118 ) Hue = ArcaneGem.DefaultArcaneHue; } break; } } if ( Weight == 4.0 ) Weight = 5.0; } } [Flippable] public class RewardCloak : BaseCloak, IRewardItem { private int m_LabelNumber; private bool m_IsRewardItem; [CommandProperty( AccessLevel.GameMaster )] public bool IsRewardItem { get => m_IsRewardItem; set => m_IsRewardItem = value; } [CommandProperty( AccessLevel.GameMaster )] public int Number { get => m_LabelNumber; set{ m_LabelNumber = value; InvalidateProperties(); } } public override int LabelNumber { get { if ( m_LabelNumber > 0 ) return m_LabelNumber; return base.LabelNumber; } } public override int BasePhysicalResistance => 3; public override void OnAdded(IEntity parent) { base.OnAdded( parent ); if ( parent is Mobile mobile ) mobile.VirtualArmorMod += 2; } public override void OnRemoved(IEntity parent) { base.OnRemoved( parent ); if ( parent is Mobile mobile ) mobile.VirtualArmorMod -= 2; } public override bool Dye( Mobile from, DyeTub sender ) { from.SendLocalizedMessage( sender.FailMessage ); return false; } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( Core.ML && m_IsRewardItem ) list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ Hue, m_LabelNumber } ) ); // X Year Veteran Reward } public override bool CanEquip( Mobile m ) { if ( !base.CanEquip( m ) ) return false; return !m_IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } ); } [Constructible] public RewardCloak() : this( 0 ) { } [Constructible] public RewardCloak( int hue ) : this( hue, 0 ) { } [Constructible] public RewardCloak( int hue, int labelNumber ) : base( 0x1515, hue ) { Weight = 5.0; LootType = LootType.Blessed; m_LabelNumber = labelNumber; } public RewardCloak( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( (int) m_LabelNumber ); writer.Write( (bool) m_IsRewardItem ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_LabelNumber = reader.ReadInt(); m_IsRewardItem = reader.ReadBool(); break; } } if ( Parent is Mobile mobile ) mobile.VirtualArmorMod += 2; } } [Flippable( 0x230A, 0x2309 )] public class FurCape : BaseCloak { [Constructible] public FurCape() : this( 0 ) { } [Constructible] public FurCape( int hue ) : base( 0x230A, hue ) { Weight = 4.0; } public FurCape( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }