using System; using Server.Mobiles; using Server.Targeting; using Server.Engines.Craft; namespace Server.Items { [TypeAlias( "Server.Items.DragonBarding" )] public class DragonBardingDeed : Item, ICraftable { private bool m_Exceptional; private Mobile m_Crafter; private CraftResource m_Resource; public override int LabelNumber => m_Exceptional ? 1053181 : 1053012; // dragon barding deed [CommandProperty( AccessLevel.GameMaster )] public Mobile Crafter{ get => m_Crafter; set{ m_Crafter = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public bool Exceptional{ get => m_Exceptional; set{ m_Exceptional = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public CraftResource Resource{ get => m_Resource; set{ m_Resource = value; Hue = CraftResources.GetHue( value ); InvalidateProperties(); } } public DragonBardingDeed() : base( 0x14F0 ) { Weight = 1.0; } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( m_Exceptional && m_Crafter != null ) list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~ } public override void OnDoubleClick( Mobile from ) { if ( IsChildOf( from.Backpack ) ) { from.BeginTarget( 6, false, TargetFlags.None, new TargetCallback( OnTarget ) ); from.SendLocalizedMessage( 1053024 ); // Select the swamp dragon you wish to place the barding on. } else { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } } public virtual void OnTarget( Mobile from, object obj ) { if ( Deleted ) return; if ( !(obj is SwampDragon pet) || pet.HasBarding ) { from.SendLocalizedMessage( 1053025 ); // That is not an unarmored swamp dragon. } else if ( !pet.Controlled || pet.ControlMaster != from ) { from.SendLocalizedMessage( 1053026 ); // You can only put barding on a tamed swamp dragon that you own. } else if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1060640 ); // The item must be in your backpack to use it. } else { pet.BardingExceptional = Exceptional; pet.BardingCrafter = Crafter; pet.BardingHP = pet.BardingMaxHP; pet.BardingResource = Resource; pet.HasBarding = true; pet.Hue = Hue; Delete(); from.SendLocalizedMessage( 1053027 ); // You place the barding on your swamp dragon. Use a bladed item on your dragon to remove the armor. } } public DragonBardingDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version writer.Write( (bool) m_Exceptional ); writer.Write( (Mobile) m_Crafter ); writer.Write( (int) m_Resource ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: case 0: { m_Exceptional = reader.ReadBool(); m_Crafter = reader.ReadMobile(); if ( version < 1 ) reader.ReadInt(); m_Resource = (CraftResource) reader.ReadInt(); break; } } } #region ICraftable Members public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue ) { Exceptional = ( quality >= 2 ); if ( makersMark ) Crafter = from; Type resourceType = typeRes; if ( resourceType == null ) resourceType = craftItem.Resources.GetAt( 0 ).ItemType; Resource = CraftResources.GetFromType( resourceType ); CraftContext context = craftSystem.GetContext( from ); if ( context != null && context.DoNotColor ) Hue = 0; return quality; } #endregion } }