namespace Server.Items { public class OrnamentOfTheMagician : GoldBracelet { public override int LabelNumber => 1061105; // Ornament of the Magician public override int ArtifactRarity => 11; [Constructible] public OrnamentOfTheMagician() { Hue = 0x554; Attributes.CastRecovery = 3; Attributes.CastSpeed = 2; Attributes.LowerManaCost = 10; Attributes.LowerRegCost = 20; Resistances.Energy = 15; } public OrnamentOfTheMagician( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Hue == 0x12B ) Hue = 0x554; } } }