using System; namespace Server.Items { public class CandleLarge : BaseLight { public override int LitItemID => 0xB1A; public override int UnlitItemID => 0xA26; [Constructible] public CandleLarge() : base( 0xA26 ) { if ( Burnout ) Duration = TimeSpan.FromMinutes( 25 ); else Duration = TimeSpan.Zero; Burning = false; Light = LightType.Circle150; Weight = 2.0; } public CandleLarge( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }