using System; namespace Server.Items { [Flippable] public class ShojiLantern : BaseLight { public override int LitItemID => 0x24BB; public override int UnlitItemID => 0x24BC; [Constructible] public ShojiLantern() : base( 0x24BC ) { Movable = true; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.Circle150; Weight = 3.0; } public ShojiLantern( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }