using System; namespace Server.Items { public class Torch : BaseEquipableLight { public override int LitItemID => 0xA12; public override int UnlitItemID => 0xF6B; public override int LitSound => 0x54; public override int UnlitSound => 0x4BB; [Constructible] public Torch() : base( 0xF6B ) { if ( Burnout ) Duration = TimeSpan.FromMinutes( 30 ); else Duration = TimeSpan.Zero; Burning = false; Light = LightType.Circle300; Weight = 1.0; } public override void OnAdded(IEntity parent) { base.OnAdded( parent ); if ( parent is Mobile mobile && Burning ) Mobiles.MeerMage.StopEffect( mobile, true ); } public override void Ignite() { base.Ignite(); if ( Parent is Mobile mobile && Burning ) Mobiles.MeerMage.StopEffect( mobile, true ); } public Torch( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 2.0 ) Weight = 1.0; } } }