namespace Server.Items { public class BurglarsBandana : Bandana { public override int LabelNumber => 1063473; public override int BasePhysicalResistance => 10; public override int BaseFireResistance => 5; public override int BaseColdResistance => 7; public override int BasePoisonResistance => 10; public override int BaseEnergyResistance => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public BurglarsBandana() { Hue = Utility.RandomBool() ? 0x58C : 0x10; SkillBonuses.SetValues( 0, SkillName.Stealing, 10.0 ); SkillBonuses.SetValues( 1, SkillName.Stealth, 10.0 ); SkillBonuses.SetValues( 2, SkillName.Snooping, 10.0 ); Attributes.BonusDex = 5; } public BurglarsBandana( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 2 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 2 ) { Resistances.Physical = 0; Resistances.Fire = 0; Resistances.Cold = 0; Resistances.Poison = 0; Resistances.Energy = 0; } } } }