namespace Server.Items { public class CaptainQuacklebushsCutlass : Cutlass { public override int LabelNumber => 1063474; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public CaptainQuacklebushsCutlass() { Hue = 0x66C; Attributes.BonusDex = 5; Attributes.AttackChance = 10; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 50; WeaponAttributes.UseBestSkill = 1; } public CaptainQuacklebushsCutlass( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Attributes.AttackChance == 50 ) Attributes.AttackChance = 10; } } }