namespace Server.Items { public class DreadPirateHat : TricorneHat { public override int LabelNumber => 1063467; public override int BaseColdResistance => 14; public override int BasePoisonResistance => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public DreadPirateHat() { Hue = 0x497; SkillBonuses.SetValues( 0, Utility.RandomCombatSkill(), 10.0 ); Attributes.BonusDex = 8; Attributes.AttackChance = 10; Attributes.NightSight = 1; } public DreadPirateHat( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 3 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 3 ) { Resistances.Cold = 0; Resistances.Poison = 0; } if ( version < 1 ) { Attributes.Luck = 0; Attributes.AttackChance = 10; Attributes.NightSight = 1; SkillBonuses.SetValues( 0, Utility.RandomCombatSkill(), 10.0 ); SkillBonuses.SetBonus( 1, 0 ); } } } }