namespace Server.Items { public class GlovesOfThePugilist : LeatherGloves { public override int LabelNumber => 1070690; public override int BasePhysicalResistance => 18; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public GlovesOfThePugilist() { Hue = 0x6D1; SkillBonuses.SetValues( 0, SkillName.Wrestling, 10.0 ); Attributes.BonusDex = 8; Attributes.WeaponDamage = 15; } public GlovesOfThePugilist( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }