namespace Server.Items { public class LunaLance : Lance { public override int LabelNumber => 1063469; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public LunaLance() { Hue = 0x47E; SkillBonuses.SetValues( 0, SkillName.Chivalry, 10.0 ); Attributes.BonusStr = 5; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 35; WeaponAttributes.UseBestSkill = 1; } public LunaLance( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }