namespace Server.Items { public class Bonesmasher : DiamondMace { public override int LabelNumber => 1075030; // Bonesmasher public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public Bonesmasher() { ItemID = 0x2D30; Hue = 0x482; SkillBonuses.SetValues( 0, SkillName.Macing, 10.0 ); WeaponAttributes.HitLeechMana = 40; WeaponAttributes.SelfRepair = 2; } public Bonesmasher( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }