namespace Server.Items { public class FleshRipper : AssassinSpike { public override int LabelNumber => 1075045; // Flesh Ripper public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public FleshRipper() { Hue = 0x341; SkillBonuses.SetValues( 0, SkillName.Anatomy, 10.0 ); Attributes.BonusStr = 5; Attributes.AttackChance = 15; Attributes.WeaponSpeed = 40; WeaponAttributes.UseBestSkill = 1; // TODO: Mage Slayer } public FleshRipper( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }