namespace Server.Items { public class MelisandesCorrodedHatchet : Hatchet { public override int LabelNumber => 1072115; // Melisande's Corroded Hatchet [Constructible] public MelisandesCorrodedHatchet() { Hue = 0x494; SkillBonuses.SetValues( 0, SkillName.Lumberjacking, 5.0 ); Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 15; Attributes.WeaponDamage = -50; WeaponAttributes.SelfRepair = 4; } public MelisandesCorrodedHatchet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }