namespace Server.Items { public class QuiverOfRage : BaseQuiver { public override int LabelNumber => 1075038; // Quiver of Rage [Constructible] public QuiverOfRage() { Hue = 0x24C; WeightReduction = 25; DamageIncrease = 10; } public QuiverOfRage( Serial serial ) : base( serial ) { } public override void AlterBowDamage( ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct ) { chaos = direct = 0; phys = fire = cold = pois = nrgy = 20; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }