namespace Server.Items { public class SoulSeeker : RadiantScimitar { public override int LabelNumber => 1075046; // Soul Seeker public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public SoulSeeker() { Hue = 0x38C; WeaponAttributes.HitLeechStam = 40; WeaponAttributes.HitLeechMana = 40; WeaponAttributes.HitLeechHits = 40; Attributes.WeaponSpeed = 60; Slayer = SlayerName.Repond; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { cold = 100; pois = fire = phys = nrgy = chaos = direct = 0; } public SoulSeeker( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }