namespace Server.Items { public class Windsong : MagicalShortbow { public override int LabelNumber => 1075031; // Windsong public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public Windsong() { Hue = 0xF7; Attributes.WeaponDamage = 35; WeaponAttributes.SelfRepair = 3; Velocity = 25; } public Windsong( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }