namespace Server.Items { public class NightsKiss : Dagger { public override int LabelNumber => 1063475; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public NightsKiss() { ItemID = 0xF51; Hue = 0x455; WeaponAttributes.HitLeechHits = 40; Slayer = SlayerName.Repond; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 35; } public NightsKiss( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }