namespace Server.Items { public class NoxRangersHeavyCrossbow : HeavyCrossbow { public override int LabelNumber => 1063485; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public NoxRangersHeavyCrossbow() { Hue = 0x58C; WeaponAttributes.HitLeechStam = 40; Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 20; WeaponAttributes.ResistPoisonBonus = 10; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { pois = 50; phys = 50; fire = cold = nrgy = chaos = direct = 0; } public NoxRangersHeavyCrossbow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }