namespace Server.Items { public class PixieSwatter : Scepter { public override int LabelNumber => 1070854; // Pixie Swatter public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public PixieSwatter() { Hue = 0x8A; WeaponAttributes.HitPoisonArea = 75; Attributes.WeaponSpeed = 30; WeaponAttributes.UseBestSkill = 1; WeaponAttributes.ResistFireBonus = 12; WeaponAttributes.ResistEnergyBonus = 12; Slayer = SlayerName.Fey; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { fire = 100; cold = pois = phys = nrgy = chaos = direct = 0; } public PixieSwatter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }