namespace Server.Items { public class ShieldOfInvulnerability : OrderShield { public override int LabelNumber => 1070693; public override int BasePhysicalResistance => 8; public override int BaseFireResistance => 0; public override int BaseColdResistance => 0; public override int BasePoisonResistance => 0; public override int BaseEnergyResistance => 0; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public ShieldOfInvulnerability() { Hue = 0x4F2; Attributes.SpellChanneling = 1; Attributes.ReflectPhysical = 10; Attributes.DefendChance = 15; ArmorAttributes.LowerStatReq = 100; } public override bool Validate( Mobile m ) { return true; } public ShieldOfInvulnerability( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }