namespace Server.Items { public class VioletCourage : FemalePlateChest { public override int LabelNumber => 1063471; public override int BasePhysicalResistance => 14; public override int BaseFireResistance => 12; public override int BaseColdResistance => 12; public override int BasePoisonResistance => 8; public override int BaseEnergyResistance => 9; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public VioletCourage() { Hue = 0x486; Attributes.Luck = 95; Attributes.DefendChance = 15; ArmorAttributes.LowerStatReq = 100; ArmorAttributes.MageArmor = 1; } public VioletCourage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }