namespace Server.Items { public class CrystallineFragments : Item { public override int LabelNumber => 1073160; // Crystalline Fragments [Constructible] public CrystallineFragments() : base( 0x223B ) { LootType = LootType.Blessed; Hue = 0x47E; } public CrystallineFragments( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }