namespace Server.Items { public class BagOfNecromancerReagents : Bag { [Constructible] public BagOfNecromancerReagents() : this( 50 ) { } [Constructible] public BagOfNecromancerReagents( int amount ) { DropItem( new BatWing ( amount ) ); DropItem( new GraveDust ( amount ) ); DropItem( new DaemonBlood( amount ) ); DropItem( new NoxCrystal ( amount ) ); DropItem( new PigIron ( amount ) ); } public BagOfNecromancerReagents( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }