namespace Server.Items { public class HealersTouch : LeatherGloves { public override int LabelNumber => 1077684; // Healer's Touch public override int BasePhysicalResistance => 6; public override int BaseFireResistance => 6; public override int BaseColdResistance => 5; public override int BasePoisonResistance => 5; public override int BaseEnergyResistance => 5; [Constructible] public HealersTouch() { LootType = LootType.Blessed; Attributes.BonusStam = 3; Attributes.ReflectPhysical = 5; } public HealersTouch( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }