namespace Server.Items { public class Heartseeker : CompositeBow { public override int LabelNumber => 1078210; // Heartseeker [Constructible] public Heartseeker() { LootType = LootType.Blessed; Attributes.AttackChance = 5; Attributes.WeaponSpeed = 10; Attributes.WeaponDamage = 25; WeaponAttributes.LowerStatReq = 70; } public Heartseeker( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }