namespace Server.Items { public class PhilosophersHat : WizardsHat { public override int LabelNumber => 1077602; // Philosopher's Hat public override int BasePhysicalResistance => 5; public override int BaseFireResistance => 5; public override int BaseColdResistance => 9; public override int BasePoisonResistance => 5; public override int BaseEnergyResistance => 5; [Constructible] public PhilosophersHat() { LootType = LootType.Blessed; Attributes.RegenMana = 1; Attributes.LowerRegCost = 7; } public PhilosophersHat( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }