namespace Server.Items { public class TheDragonsTail : NoDachi { public override int LabelNumber => 1078015; // The Dragon's Tail public override int InitMinHits => 80; public override int InitMaxHits => 80; [Constructible] public TheDragonsTail() { LootType = LootType.Blessed; WeaponAttributes.HitLeechStam = 16; Attributes.WeaponSpeed = 10; Attributes.WeaponDamage = 25; } public TheDragonsTail( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }