namespace Server.Items { public class TwilightJacket : LeatherNinjaJacket { public override int LabelNumber => 1078183; // Twilight Jacket public override int BasePhysicalResistance => 6; public override int BaseFireResistance => 12; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 3; [Constructible] public TwilightJacket() { LootType = LootType.Blessed; Attributes.ReflectPhysical = 5; } public TwilightJacket( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }