namespace Server.Items { public abstract class BaseIngot : Item, ICommodity { private CraftResource m_Resource; [CommandProperty( AccessLevel.GameMaster )] public CraftResource Resource { get => m_Resource; set{ m_Resource = value; InvalidateProperties(); } } public override double DefaultWeight => 0.1; int ICommodity.DescriptionNumber => LabelNumber; bool ICommodity.IsDeedable => true; public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version writer.Write( (int) m_Resource ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: { m_Resource = (CraftResource)reader.ReadInt(); break; } case 0: { OreInfo info; switch ( reader.ReadInt() ) { case 0: info = OreInfo.Iron; break; case 1: info = OreInfo.DullCopper; break; case 2: info = OreInfo.ShadowIron; break; case 3: info = OreInfo.Copper; break; case 4: info = OreInfo.Bronze; break; case 5: info = OreInfo.Gold; break; case 6: info = OreInfo.Agapite; break; case 7: info = OreInfo.Verite; break; case 8: info = OreInfo.Valorite; break; default: info = null; break; } m_Resource = CraftResources.GetFromOreInfo( info ); break; } } } public BaseIngot( CraftResource resource ) : this( resource, 1 ) { } public BaseIngot( CraftResource resource, int amount ) : base( 0x1BF2 ) { Stackable = true; Amount = amount; Hue = CraftResources.GetHue( resource ); m_Resource = resource; } public BaseIngot( Serial serial ) : base( serial ) { } public override void AddNameProperty( ObjectPropertyList list ) { if ( Amount > 1 ) list.Add( 1050039, "{0}\t#{1}", Amount, 1027154 ); // ~1_NUMBER~ ~2_ITEMNAME~ else list.Add( 1027154 ); // ingots } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( !CraftResources.IsStandard( m_Resource ) ) { int num = CraftResources.GetLocalizationNumber( m_Resource ); if ( num > 0 ) list.Add( num ); else list.Add( CraftResources.GetName( m_Resource ) ); } } public override int LabelNumber { get { if ( m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite ) return 1042684 + (int)(m_Resource - CraftResource.DullCopper); return 1042692; } } } [FlippableAttribute( 0x1BF2, 0x1BEF )] public class IronIngot : BaseIngot { [Constructible] public IronIngot() : this( 1 ) { } [Constructible] public IronIngot( int amount ) : base( CraftResource.Iron, amount ) { } public IronIngot( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlippableAttribute( 0x1BF2, 0x1BEF )] public class DullCopperIngot : BaseIngot { [Constructible] public DullCopperIngot() : this( 1 ) { } [Constructible] public DullCopperIngot( int amount ) : base( CraftResource.DullCopper, amount ) { } public DullCopperIngot( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlippableAttribute( 0x1BF2, 0x1BEF )] public class ShadowIronIngot : BaseIngot { [Constructible] public ShadowIronIngot() : this( 1 ) { } [Constructible] public ShadowIronIngot( int amount ) : base( CraftResource.ShadowIron, amount ) { } public ShadowIronIngot( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlippableAttribute( 0x1BF2, 0x1BEF )] public class CopperIngot : BaseIngot { [Constructible] public CopperIngot() : this( 1 ) { } [Constructible] public CopperIngot( int amount ) : base( CraftResource.Copper, amount ) { } public CopperIngot( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlippableAttribute( 0x1BF2, 0x1BEF )] public class BronzeIngot : BaseIngot { [Constructible] public BronzeIngot() : this( 1 ) { } [Constructible] public BronzeIngot( int amount ) : base( CraftResource.Bronze, amount ) { } public BronzeIngot( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlippableAttribute( 0x1BF2, 0x1BEF )] public class GoldIngot : BaseIngot { [Constructible] public GoldIngot() : this( 1 ) { } [Constructible] public GoldIngot( int amount ) : base( CraftResource.Gold, amount ) { } public GoldIngot( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlippableAttribute( 0x1BF2, 0x1BEF )] public class AgapiteIngot : BaseIngot { [Constructible] public AgapiteIngot() : this( 1 ) { } [Constructible] public AgapiteIngot( int amount ) : base( CraftResource.Agapite, amount ) { } public AgapiteIngot( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlippableAttribute( 0x1BF2, 0x1BEF )] public class VeriteIngot : BaseIngot { [Constructible] public VeriteIngot() : this( 1 ) { } [Constructible] public VeriteIngot( int amount ) : base( CraftResource.Verite, amount ) { } public VeriteIngot( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlippableAttribute( 0x1BF2, 0x1BEF )] public class ValoriteIngot : BaseIngot { [Constructible] public ValoriteIngot() : this( 1 ) { } [Constructible] public ValoriteIngot( int amount ) : base( CraftResource.Valorite, amount ) { } public ValoriteIngot( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }