namespace Server.Items { public class BagOfAllReagents : Bag { [Constructible] public BagOfAllReagents() : this( 50 ) { } [Constructible] public BagOfAllReagents( int amount ) { DropItem( new BlackPearl ( amount ) ); DropItem( new Bloodmoss ( amount ) ); DropItem( new Garlic ( amount ) ); DropItem( new Ginseng ( amount ) ); DropItem( new MandrakeRoot ( amount ) ); DropItem( new Nightshade ( amount ) ); DropItem( new SulfurousAsh ( amount ) ); DropItem( new SpidersSilk ( amount ) ); DropItem( new BatWing ( amount ) ); DropItem( new GraveDust ( amount ) ); DropItem( new DaemonBlood ( amount ) ); DropItem( new NoxCrystal ( amount ) ); DropItem( new PigIron ( amount ) ); } public BagOfAllReagents( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }