namespace Server.Items { public abstract class BaseLeather : Item, ICommodity { private CraftResource m_Resource; [CommandProperty( AccessLevel.GameMaster )] public CraftResource Resource { get => m_Resource; set{ m_Resource = value; InvalidateProperties(); } } int ICommodity.DescriptionNumber => LabelNumber; bool ICommodity.IsDeedable => true; public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version writer.Write( (int) m_Resource ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: { m_Resource = (CraftResource)reader.ReadInt(); break; } case 0: { OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() ); m_Resource = CraftResources.GetFromOreInfo( info ); break; } } } public BaseLeather( CraftResource resource ) : this( resource, 1 ) { } public BaseLeather( CraftResource resource, int amount ) : base( 0x1081 ) { Stackable = true; Weight = 1.0; Amount = amount; Hue = CraftResources.GetHue( resource ); m_Resource = resource; } public BaseLeather( Serial serial ) : base( serial ) { } public override void AddNameProperty( ObjectPropertyList list ) { if ( Amount > 1 ) list.Add( 1050039, "{0}\t#{1}", Amount, 1024199 ); // ~1_NUMBER~ ~2_ITEMNAME~ else list.Add( 1024199 ); // cut leather } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( !CraftResources.IsStandard( m_Resource ) ) { int num = CraftResources.GetLocalizationNumber( m_Resource ); if ( num > 0 ) list.Add( num ); else list.Add( CraftResources.GetName( m_Resource ) ); } } public override int LabelNumber { get { if ( m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather ) return 1049684 + (int)(m_Resource - CraftResource.SpinedLeather); return 1047022; } } } [FlippableAttribute( 0x1081, 0x1082 )] public class Leather : BaseLeather { [Constructible] public Leather() : this( 1 ) { } [Constructible] public Leather( int amount ) : base( CraftResource.RegularLeather, amount ) { } public Leather( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlippableAttribute( 0x1081, 0x1082 )] public class SpinedLeather : BaseLeather { [Constructible] public SpinedLeather() : this( 1 ) { } [Constructible] public SpinedLeather( int amount ) : base( CraftResource.SpinedLeather, amount ) { } public SpinedLeather( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlippableAttribute( 0x1081, 0x1082 )] public class HornedLeather : BaseLeather { [Constructible] public HornedLeather() : this( 1 ) { } [Constructible] public HornedLeather( int amount ) : base( CraftResource.HornedLeather, amount ) { } public HornedLeather( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlippableAttribute( 0x1081, 0x1082 )] public class BarbedLeather : BaseLeather { [Constructible] public BarbedLeather() : this( 1 ) { } [Constructible] public BarbedLeather( int amount ) : base( CraftResource.BarbedLeather, amount ) { } public BarbedLeather( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }