using Server.Targeting; namespace Server.Items { public abstract class BaseClothMaterial : Item, IDyable { public BaseClothMaterial( int itemID ) : this( itemID, 1 ) { } public BaseClothMaterial( int itemID, int amount ) : base( itemID ) { Stackable = true; Weight = 1.0; Amount = amount; } public BaseClothMaterial( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public bool Dye( Mobile from, DyeTub sender ) { if ( Deleted ) return false; Hue = sender.DyedHue; return true; } public override void OnDoubleClick( Mobile from ) { if ( IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 500366 ); // Select a loom to use that on. from.Target = new PickLoomTarget( this ); } else { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } } private class PickLoomTarget : Target { private BaseClothMaterial m_Material; public PickLoomTarget( BaseClothMaterial material ) : base( 3, false, TargetFlags.None ) { m_Material = material; } protected override void OnTarget( Mobile from, object targeted ) { if ( m_Material.Deleted ) return; ILoom loom = targeted as ILoom; if ( loom == null && targeted is AddonComponent component ) loom = component.Addon as ILoom; if ( loom != null ) { if ( !m_Material.IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else if ( loom.Phase < 4 ) { m_Material.Consume(); if ( targeted is Item item ) item.SendLocalizedMessageTo( from, 1010001 + loom.Phase++ ); } else { Item create = new BoltOfCloth(); create.Hue = m_Material.Hue; m_Material.Consume(); loom.Phase = 0; from.SendLocalizedMessage( 500368 ); // You create some cloth and put it in your backpack. from.AddToBackpack( create ); } } else { from.SendLocalizedMessage( 500367 ); // Try using that on a loom. } } } } public class DarkYarn : BaseClothMaterial { [Constructible] public DarkYarn() : this( 1 ) { } [Constructible] public DarkYarn( int amount ) : base( 0xE1D, amount ) { } public DarkYarn( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class LightYarn : BaseClothMaterial { [Constructible] public LightYarn() : this( 1 ) { } [Constructible] public LightYarn( int amount ) : base( 0xE1E, amount ) { } public LightYarn( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class LightYarnUnraveled : BaseClothMaterial { [Constructible] public LightYarnUnraveled() : this( 1 ) { } [Constructible] public LightYarnUnraveled( int amount ) : base( 0xE1F, amount ) { } public LightYarnUnraveled( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SpoolOfThread : BaseClothMaterial { [Constructible] public SpoolOfThread() : this( 1 ) { } [Constructible] public SpoolOfThread( int amount ) : base( 0xFA0, amount ) { } public SpoolOfThread( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }