namespace Server.Items { public class BronzeShield : BaseShield { public override int BasePhysicalResistance => 0; public override int BaseFireResistance => 0; public override int BaseColdResistance => 1; public override int BasePoisonResistance => 0; public override int BaseEnergyResistance => 0; public override int InitMinHits => 25; public override int InitMaxHits => 30; public override int AosStrReq => 35; public override int ArmorBase => 10; [Constructible] public BronzeShield() : base( 0x1B72 ) { Weight = 6.0; } public BronzeShield( Serial serial ) : base(serial) { } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 );//version } } }