namespace Server.Items { public class Buckler : BaseShield { public override int BasePhysicalResistance => 0; public override int BaseFireResistance => 0; public override int BaseColdResistance => 0; public override int BasePoisonResistance => 1; public override int BaseEnergyResistance => 0; public override int InitMinHits => 40; public override int InitMaxHits => 50; public override int AosStrReq => 20; public override int ArmorBase => 7; [Constructible] public Buckler() : base( 0x1B73 ) { Weight = 5.0; } public Buckler( Serial serial ) : base(serial) { } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 );//version } } }