using Server.Guilds; namespace Server.Items { public class ChaosShield : BaseShield { public override int BasePhysicalResistance => 1; public override int BaseFireResistance => 0; public override int BaseColdResistance => 0; public override int BasePoisonResistance => 0; public override int BaseEnergyResistance => 0; public override int InitMinHits => 100; public override int InitMaxHits => 125; public override int AosStrReq => 95; public override int ArmorBase => 32; [Constructible] public ChaosShield() : base( 0x1BC3 ) { if ( !Core.AOS ) LootType = LootType.Newbied; Weight = 5.0; } public ChaosShield( Serial serial ) : base(serial) { } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 );//version } public override bool OnEquip( Mobile from ) { return Validate( from ) && base.OnEquip( from ); } public override void OnSingleClick( Mobile from ) { if ( Validate( Parent as Mobile ) ) base.OnSingleClick( from ); } public virtual bool Validate( Mobile m ) { if ( m == null || !m.Player || m.AccessLevel != AccessLevel.Player || Core.AOS ) return true; if ( !(m.Guild is Guild g) || g.Type != GuildType.Chaos ) { m.FixedEffect( 0x3728, 10, 13 ); Delete(); return false; } return true; } } }