using System.Collections; using Server.Network; using Server.Regions; namespace Server.Items { public class Kindling : Item { [Constructible] public Kindling() : this( 1 ) { } [Constructible] public Kindling( int amount ) : base( 0xDE1 ) { Stackable = true; Weight = 5.0; Amount = amount; } public Kindling( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void OnDoubleClick( Mobile from ) { if ( !VerifyMove( from ) ) return; if ( !from.InRange( GetWorldLocation(), 2 ) ) { from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that. return; } Point3D fireLocation = GetFireLocation( from ); if ( fireLocation == Point3D.Zero ) { from.SendLocalizedMessage( 501695 ); // There is not a spot nearby to place your campfire. } else if ( !from.CheckSkill( SkillName.Camping, 0.0, 100.0 ) ) { from.SendLocalizedMessage( 501696 ); // You fail to ignite the campfire. } else { Consume(); if ( !Deleted && Parent == null ) from.PlaceInBackpack( this ); new Campfire().MoveToWorld( fireLocation, from.Map ); } } private Point3D GetFireLocation( Mobile from ) { if ( from.Region.IsPartOf( typeof( DungeonRegion ) ) ) return Point3D.Zero; if ( Parent == null ) return Location; ArrayList list = new ArrayList( 4 ); AddOffsetLocation( from, 0, -1, list ); AddOffsetLocation( from, -1, 0, list ); AddOffsetLocation( from, 0, 1, list ); AddOffsetLocation( from, 1, 0, list ); if ( list.Count == 0 ) return Point3D.Zero; int idx = Utility.Random( list.Count ); return (Point3D) list[idx]; } private void AddOffsetLocation( Mobile from, int offsetX, int offsetY, ArrayList list ) { Map map = from.Map; int x = from.X + offsetX; int y = from.Y + offsetY; Point3D loc = new Point3D( x, y, from.Z ); if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) ) { list.Add( loc ); } else { loc = new Point3D( x, y, map.GetAverageZ( x, y ) ); if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) ) list.Add( loc ); } } } }