namespace Server.Items { [FlippableAttribute( 0x1BD7, 0x1BDA )] public class Board : Item, ICommodity { private CraftResource m_Resource; [CommandProperty( AccessLevel.GameMaster )] public CraftResource Resource { get => m_Resource; set { m_Resource = value; InvalidateProperties(); } } int ICommodity.DescriptionNumber { get { if ( m_Resource >= CraftResource.OakWood && m_Resource <= CraftResource.YewWood ) return 1075052 + ( (int)m_Resource - (int)CraftResource.OakWood ); switch ( m_Resource ) { case CraftResource.Bloodwood: return 1075055; case CraftResource.Frostwood: return 1075056; case CraftResource.Heartwood: return 1075062; //WHY Osi. Why? } return LabelNumber; } } bool ICommodity.IsDeedable => true; [Constructible] public Board() : this( 1 ) { } [Constructible] public Board( int amount ) : this( CraftResource.RegularWood, amount ) { } public Board( Serial serial ) : base( serial ) { } [Constructible] public Board( CraftResource resource ) : this( resource, 1 ) { } [Constructible] public Board( CraftResource resource, int amount ) : base( 0x1BD7 ) { Stackable = true; Amount = amount; m_Resource = resource; Hue = CraftResources.GetHue( resource ); } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( !CraftResources.IsStandard( m_Resource ) ) { int num = CraftResources.GetLocalizationNumber( m_Resource ); if ( num > 0 ) list.Add( num ); else list.Add( CraftResources.GetName( m_Resource ) ); } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 3 ); writer.Write( (int)m_Resource ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 3: case 2: { m_Resource = (CraftResource)reader.ReadInt(); break; } } if ( (version == 0 && Weight == 0.1) || ( version <= 2 && Weight == 2 ) ) Weight = -1; if ( version <= 1 ) m_Resource = CraftResource.RegularWood; } } public class HeartwoodBoard : Board { [Constructible] public HeartwoodBoard() : this( 1 ) { } [Constructible] public HeartwoodBoard( int amount ) : base( CraftResource.Heartwood, amount ) { } public HeartwoodBoard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class BloodwoodBoard : Board { [Constructible] public BloodwoodBoard() : this( 1 ) { } [Constructible] public BloodwoodBoard( int amount ) : base( CraftResource.Bloodwood, amount ) { } public BloodwoodBoard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class FrostwoodBoard : Board { [Constructible] public FrostwoodBoard() : this( 1 ) { } [Constructible] public FrostwoodBoard( int amount ) : base( CraftResource.Frostwood, amount ) { } public FrostwoodBoard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class OakBoard : Board { [Constructible] public OakBoard() : this( 1 ) { } [Constructible] public OakBoard( int amount ) : base( CraftResource.OakWood, amount ) { } public OakBoard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class AshBoard : Board { [Constructible] public AshBoard() : this( 1 ) { } [Constructible] public AshBoard( int amount ) : base( CraftResource.AshWood, amount ) { } public AshBoard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class YewBoard : Board { [Constructible] public YewBoard() : this( 1 ) { } [Constructible] public YewBoard( int amount ) : base( CraftResource.YewWood, amount ) { } public YewBoard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }